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Resource ID: #719
Subject: 565
Source: Jennifer Forsyth, Adam Auriemma, Asi Burak, Mitch Gelman - 1574Jennifer Forsyth, Adam Auriemma, Asi Burak, Mitch Gelman
Affiliation: The Wall Street Journal, Fusion.net, Games for Change, GannettThe Wall Street Journal, Fusion.net, Games for Change, Gannett
Date: 1905-07-07

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Description

The way newsrooms tell stories is changing, with many of them using virtual reality and video gaming techniques to find new audiences or enhance the experience of dedicated ones. This audio will discuss ways that VR and gaming can be used in serious journalism, exploring the benefits, the obstacles and the mistakes to avoid.

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